#include "fig_conversation.h"
#include "fig_vars.h"


void	FIGConversation::Conversatoin_1()
{
					
	if(FIGVars::Instance()->GetInt(FIGVars::VAR_NAMES_TUTORIAL_1) == 0)
	{
		FIGVars::Instance()->SetInt(FIGVars::VAR_NAMES_TUTORIAL_1,1);

		return;
		PushTalk(SPEECH_PLAYER_2, "LOC_FIRST_TIME_SPACE");	
		PushTalk(SPEECH_PLAYER_1 ,"LOC_YEAH");	
		PushTalk(SPEECH_PLAYER_2, "LOC_EXPLAIN_HOWTO");	
		PushTalk(SPEECH_PLAYER_2, "LOC_SWIPE");	
		PushTalk(SPEECH_PLAYER_2, "LOC_TILT");	
		PushTalk(SPEECH_PLAYER_2, "LOC_DUNWANT_FEATURE");	
		PushTalk(SPEECH_PLAYER_1, "LOC_SHUTUP");	
		PushTalk(SPEECH_PLAYER_2, "LOC_GEEZ");	
	}
	

}

void	FIGConversation::Convo_BossFight_1()
{
	PushTalk(SPEECH_PLAYER_1, "LOC_OMG");	
	PushTalk(SPEECH_ENEMY_BOSS, "LOC_DIE");	
}